li The art and development of Thin Glynn. All images and design rights property of Luke Davis. All characters property of Luke Davis

Saturday, October 29, 2005

Chalky colour test

Chalky glynn on crumpled paper. Like the effect but not the idea of repeating the method thousands of times. I will upload more colour tests soon. Comments please as usual.

Thursday, October 27, 2005

Face and body design complete

Today's mission - design a body to compliment the new design of my main character - Glynn. Tried all sorts of shapes and heights, but this combination came out best. Hopefully the colour version will clear up the middle section because at the moment its a bit "busy" looking. Comments please.

Wednesday, October 26, 2005

Facial design - Glynn 25thoct

Latest character design, completed on 25th oct. Much more favoured in most peoples opinion including my own. Cant wait to colour it. Any ideas for colour and character movement... please drop a comment. Nose wobble and glasses fiddle (thanks garth).

Tuesday, October 25, 2005

Coloured office - angle 1

Office scene coloured. Inspiration from windows 98 default
desktop! Pastel shades and muted tones to focus attention
on Glynn's body during this scene.

Office room design

The office room is the beginning scene in this film.
It now features a large Big Ben origami statue which
Glynn will be meticulously constructing when we first see him.
Only for a pigeon for make him jump and self-destruct
the giant origami tower. The office will also feature a desk chair
on which Glynn is balancing in order to gain enough height to
complete his tower of origami.

Story tweaks

Fax tests

Now that Glynn will be faxed onto the piece of paper when he arrives at the dialled destination. I have tested the settings of a fax machine to see what kind of affect this has on the composition of form and tone. Attached are the results.

Monday, October 24, 2005

Glynn Spynn

The spinaround featuring my new character design turned out
quite successful. I encountered little problems. Using this spin around
I will make a small model of Glynn to work from, possibly with
moveable arms and legs ^_^

Colour design of Glynn

Featured to the right, is the colour design of Glynn worked from the original scanned sketch. His main features thanks to the colour, are : His glasses, hair, tie, belt and pocket pen! Thanks to the comments from the group - some or all of these features will be carried through the fax line to the piece of paper. Comments please on the character design and colour.

Wednesday, October 12, 2005

Character problems and development

This is the result of a design change in the character (AGAIN!) I achieved this by sketching a few new head shapes and eventually ran into the same shape as I had very first began with but with a change in the facial details. I shrunk the glasses lens size and removed the pupils as I felt that they devoured the characters focal point, and I instead want to focus on expressive human movement.

The character is still in pencil sketch form, but tomorrow will be devoted to testing colour design.

Tuesday, October 04, 2005

After struggling through my Glynn character spin around this morning, due to his oddly positioned eyes (basically on his nose) I began keyframing a short animation test starring this awkward character and a paper aeroplane. By now I had fixed the characters face, by positioning his eye behind his large nose, therefore allowing the spin around to work. Although I wasnt happy with making this change, it had to be done otherwise it would undoubtbly cause serious problems later on. Most people I showed the change to said that they in fact preferred the new one.

I started work on 10 keyframes which would form the basis for a short animation test starring Glynn throwing a paper aeroplane. After just a couple of keyframes, I decided to pause for lunch during which I decided that I could not work with the design I had simply because I despised the character.

Monday, October 03, 2005

New Glynn character design

Featured are the new character designs for Glynn's human form. I am happy with
the colour use on his clothing and think that the new form he has taken will
coincide with the humour element of this story more successfully.

Saturday, October 01, 2005

Glynn's face and tweed suit

Two colour designs for Glynn's face and tweed suit. The face doesnt work so well in colour as it does in pencil, where as the suit works much better in colour. Both need further development and colour tweaks. I have already decided to scrap the tweed stripes as they will be a nightmare to animate.

Initial face sketch

After sketching the body shape and clothing, I focused on the facial features of Glynn. I was happy with the shape of the head. Although the features appear to work with this expression, the facial features dont work with other expressions. I must now adapt or redesign the face.

First character design sketch

This sketch was drawn at the start of the summer, shortly after I wrote the first draft of "Thin Glynn". The sketch features black shoes / brown cord trousers / red tie and brown jacket.
The character is very human-like and for this film I will design a simpler/smaller character to animate.