After struggling through my Glynn character spin around this morning, due to his oddly positioned eyes (basically on his nose) I began keyframing a short animation test starring this awkward character and a paper aeroplane. By now I had fixed the characters face, by positioning his eye behind his large nose, therefore allowing the spin around to work. Although I wasnt happy with making this change, it had to be done otherwise it would undoubtbly cause serious problems later on. Most people I showed the change to said that they in fact preferred the new one.
I started work on 10 keyframes which would form the basis for a short animation test starring Glynn throwing a paper aeroplane. After just a couple of keyframes, I decided to pause for lunch during which I decided that I could not work with the design I had simply because I despised the character.
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